![]() ![]() Armies regularly get stuck en route to their destinations because their pathfinding can't work out how to turn corners. This is the lowest point in the game - so bad that it's actually laugh out loud funny at times. Worse, though, is the one key way in which EE3's tactical combat does differentiate itself - namely the astonishing, mind-numbing stupidity of both your units, and the enemy AI. ![]() The game offers the rock - paper - scissors combat system which is the staple of RTS titles since the dawn of pointing and clicking, with so little enhancement that it can at best be described as shockingly generic. ![]() On the ground, the tactical combat offered by Empire Earth 3 does little to compensate for its wider failings. ![]()
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